A Game Theory On Learning Processes

I’ve been gaming since an Aunt bought the Atari 2600 for us in 1990. We moved on to Family comp, NES, SNES, PC, PlayStations and XBOXs

Gaming has been fun and it also holds a wealth of knowledge. The learning process in gaming is important to note.

For UXBookClub, we had to read Don Norman’s Living With Complexity which expanded some of the concepts about learning processes.

One that particularly stood out to me was, what one undergoes to get a grasp of the complex systems. Learning is not an instant process, but happens over certain periods of time. He writes that for managing complexity, two sets of principles are needed, one for design and another for coping. the rules must all revolve around communication and feedback.

This is exactly what the best games convey, one doesn’t learn all there is to a game in the first stage. From my experience, it involves a learning process that stretches across the length of the game, and this is how seemingly complex games are broken down into simple bits as one goes stage by stage. Challenges are built purposefully into the games and this gives the feelings of achievement and progress, the more you have that, the more likely you are to want to complete and get to the goal.

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One thought on “A Game Theory On Learning Processes

  1. Pingback: UXMas: All I Want For Christmas | Tonianni

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